Created from scratch, the game combines high-speed movement and combat timing in a visually striking world. Players dash across the city and take down enemies with precise aim — all set to an exhilarating soundtrack that amplifies the pace.
I handled every aspect of development: game design, level design, art direction, animation, visual effects, and sound integration. The challenge was to keep the experience fun and replayable while making it visually distinct and learning the engine at the same time.
The result is an
arcade-style gameplay loop that blends the
momentum of a runner with the
satisfaction of a shooter, drawing inspiration from
Sayonara Wild Hearts and
Rez.
Built in Unreal Engine 5 during the Epic Games
Unreal Fellowship for Games